Slot 1 — CarryEquipped Evolution
Your permanent multiplier, paid for in Wins. Fund one form at a time to its tier rather than spreading Wins thin — the Evolve panel prices each tier (the recorded Tier 2 row: 0/1 Wins Required, x1.1) and the buy is reversible only in the sense that the next tier is always another clear away. Verify the carry after every equip with a single training tick.
Slot 2 — EconomyTraining surface
Where your Aura actually comes from: clicking, a Treadmill, or a Phonk pad. Surfaces are ranked by one visible number — the fan guide's method is to time a tick on each and keep the bigger — and the pads print their own requirement and rate ("0 Rebirth x1.5 Aura" on the first). Re-run the comparison whenever your Rebirth count changes, because it changes which pads you qualify for.
Slot 3 — ScalingThe Rebirth clock
A Rebirth trades current level and Aura for a permanent gain — the reset panel on your server is the live source of record for exactly what moves. Work through the five questions below before confirming one; the classic mistake is resetting mid-session with no training spot plan, which converts a multiplier into downtime.
Slot 4 — SupportBoost window and Limited Aura
Temporary multipliers belong to timed use, not idle ownership: plan long training blocks and boss attempts inside a window, never before it. A Limited Aura — the fan guide documents the lane as timed offers, daily rewards, crates or a Robux lane — earns its slot only after the one-tick test shows a real counter change; rarity alone plans nothing.